![]() If the timer is reduced completely, it will split back up into standard pins. Vehicles reaching the destination will reduce the progression of the timer slightly, and if the number of pins on the building is not greater than capacity, the timer will deplete by itself. ![]() ![]() Once a building's timer is full, the game is over. If too many pins accumulate on a building (seven for square buildings and ten for circular buildings), a timer is set. The score is the number of pins that have been collected. The buildings have pins which the cars of the correct color must collect. New buildings and houses appear randomly as the game progresses. The game consists of drawing roads to link houses (which contain cars) to buildings of identical colours (red to red, yellow to yellow, etc.). The game plays similarly to Mini Metro, its predecessor, except it involves following a grid-like system to build road networks instead of rail networks. The game was released on Apple Arcade in September 2019, on Microsoft Windows in July 2021, and on Nintendo Switch in May 2022. The game tasks the player with creating roads to connect coloured houses to buildings. It is a follow-up to their 2015 video game Mini Metro. A copy of the game was provided by the publisher for this review.Mini Motorways is a puzzle strategy game released by New Zealand studio Dinosaur Polo Club. Mini Motorways is out now for Windows PC, iOS and MacOS. It also offers Kiwis the opportunity to have a go at sorting out their capital, Wellington's traffic. Mini Motorways is a rare gem of a game that is hard to put down again. The uncluttered user interface and clean graphics make the game not only look very nice in a simple sort of way but also very easy to pick up. The game is slickly presented with a rather fetching minimalistic style that very much suits it. The challenges offer some replay value, and you'll find that every playthrough is different, as well. It's not the most complex game and with only twelve cities, you'll likely tear through them quickly. There was also a crafty bit of emergency rerouting to get cars to flashing destinations that were about to cost me the game. I found myself watching the calendar dial countdown to Sunday night just so I could replenish my road parts and connect the isolated house to my network. The game ends when a destination does not receive enough visitors to fill the car park, essentially gridlocking your city.įor such a simple premise, Mini Motorways offers some very tense gameplay. Running a motorway to bypass the busiest areas may also help drivers get from A to B. The road routes may need to be revised to optimise traffic flows. Road lengths and other components are finite in number, so you can't just go mad laying roads all over the show. As traffic increases mitigations such as roundabouts or traffic lights can be employed to get traffic moving more efficiently. If there's water or a mountain and you have a bridge or tunnel component in your library, the road will continue through the obstruction, if not, you'll need to find another route.īuildings start to appear faster and faster, with the roads getting increasingly busy. Moving the cursor from one building to the other constructions and road between the two, allowing cars to travel along it. The cities start out slowly, with just a single house and a destination. At the end of each week, players get to choose extra road lengths and other infrastructure components like tunnels, bridges, roundabouts, traffic lights, and motorways. Houses and workplaces seem to pop up at random, each needing to be connected to the road network. The player's only concern is connecting an increasing number of houses to workplaces of a matching colour via roads. It's not a complex affair like Sim City or Cities Skylines. Wellington, for instance, features the iconic harbour around which you need to build your road network. There are also daily challenges that allow players to visit cities not yet unlocked.Įach of the cities is a diagrammatic representation of the real place, sans roads. The campaign has players unlocking each city in turn by meeting trip targets before the road network breaks down (which it will). The game features a selection of cities like London, Paris, and Dubai, with New Zealand's Wellington just added to the list. ![]() Similar to its predecessor, Mini Metro, the game uses a simple interface for players to create road networks and keep traffic moving. Dinosaur Polo Club's follow-up to Mini Metro, Mini Motorways has added Wellington, NZ to the list of cities players can cover with roads.Įvery now and again along comes a game that's so simple and yet so devilish that you have difficulty putting it down. ![]()
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